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This is really high Qual man! Damn fine job!

loved the game wanna know about waterfall quest when update happens

Turn on the notification, or follow them on twitter to get more updates. I'm guessing they're working on the update right now, since they just released a new game. That'll give them more time to work on the update in Cause for Concern!

Deleted 13 hours ago
Deleted 13 hours ago

good stuff

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There's a big ol' bug in there, that could possibly ruin the game... The giant slime eating pic where Mina's belt buckle flies off is now permanently stuck on the game screen. Reloading the game did nothing, and I do not have a save before that :)

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I made it go away by talking to Mina for a single moment. Stuck sprites generally disappear from any other scene that calls to clear on-screen sprites.

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Curious how far 'and vore' will go as it is out in front this time. I'm stuck desiring more than a few Luci or full party pred scenes but it is better to just exhaust the fantasies of it on my own rather than wait for even one. At least there is some decent fan art around already.

That said, the stuffing content is enjoyable regardless.

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First of all this one the best games Ive played so far. The art is good but it could be better. The sprites are very common it would be nice to see something new but I would this your experiment batch not the final one. Also to my knowledge some cut scenes if speed will put you in a black screen and soft lock even after quiting or saving. The combat is little funky with ranged units and we hardly get any exp also perhaps there could be a endless mode for each map you complete? Music was good it just sad when it isn't made by other people and is the creators own music. Thats is the only issue I have with it so far onto the next thing suggestions. Make the chef broken in a certain ways other than cooking I know from my other games that some nous like merchant,shopkeepers etc are broken or are considered immortal aka can't die. Next thing an idea for a ally:shape-shifting humaniod or slime it could get the party loot in places where it to thin or small entrances additionally I think the chef should go on those expéditions but it high risk high reward kinda thing sure u may get one tapped but the rewards are ludcarious. Also could get background quests for characters that maybe unlock new moves? Next thing food types u know just like  Pokémon types. Now dont make complex I'm just saying food has flavor that flavor is the food type if a character likes that flavor there more likely to eat wayy more food and same way for the opposite due note that food can have more than one flavor but the more you add the less likely someones gonna eat it. We all know most characters can go past their cap by one or two meals why not leave to chance instead? Past one is free but after that  lower the chances and fail once and their are full. I hope later either we get meals with more buffs or are to apply more than one meal buff a day. A quest line could be to reveal what joe actually is  took me awhile to figure it out also. You could add relationship thing have the player decide I dunno. Also you could add in debuffs as well some other ones related to stuffing like bloating, gassy,full,overstuffed,immobilized,growing,eating,swallowing (something really big  like humaniods)chubby,fat,fatter,fattest, eaten,feeding,leaking,stuck,trapped (vines,or tentacles usally), floating,popped, slimed, absorbing, the list continues but you should get the idea. Also i believe that other characters should also be able to have eating contests you could also make that players are rewarded based on how much they eat. I'm not sure yet if you figured stuff out higher caps yet but it should help players weather making it longer before they need the milk or by extending the time they have to eat. Again thank for this great game, hope your doing well farewll

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Current bugs/issues I've found, as of v1.04:

-only happened once, but the very first time I used the meals menu, the "scrolling" for lack of a better word was EXTREMELY fast, making it near impossible to select the thing I actually wanted to make. Only happened on the first page, and fixed itself when navigating to the intermediate page and then back, never happened again, but hey, it is technically something of note.

-this pretty much won't happen if you're not a complete moron, but I absolutely am, so if you start a run of the turquoise coast and immediately use Sami to swim over to the small island that usually has a chest without first dealing with the crab enemy that spawns right by the starting area, then that crab will hit you upon attempting to swim back to shore, knocking you back into the water and rendering you unable to move, forcing you to reload to your last save. Again, will not happen if you're not a dipshit, but it's a softlock so I thought I'd bring it up.

-Pretty sure the combat tutorial said that you're supposed to use Q/E to swap between a character's selected ability, but uh... I couldn't get it to work. Ever. I also tried using 1/2 just in case and that didn't work either, so I don't really know how you're supposed to swap. Might just be an idiot as previously established, but if anyone can tell me if I'm doing something wrong, it'd be appreciated. EDIT: welp, can't rightly recall what buttons the tutorial said to press, but A/D work just fine. Again, I may be stupid.

-Like the guy below me said, upon finding the hidden scene in turquoise coast, the art from that scene can stay stuck on the screen. This unfortunately will persist when traveling to new areas, and sticks around even after closing the game if you saved after it happens. Not sure how to undo it yet aside from simply loading a save from before you find the scene. Edit: you can fix it by running into town, going into Gigi's lair, into the side room you unlock after doing Luci's side quest, and looking at the mysterious book. If, by chance, you haven't done that quest before encountering this issue, however... you may be outta luck. Seems like if you just put a different instance of art up, it'll override the old one. It's just kinda hard to navigate to the new trigger with the old one blocking most of your view.

-This one might be a feature and not a bug but I have no idea. Characters leveling up does work, but the vast majority of enemies don't give any experience. It seems like only the ones with ranged attacks give xp, which makes progress very, very slow. As in, double-digit expedition counts just to get characters to level 2, let alone anything beyond that. It's not crazy important, but I do like the combat, it just feels like the amount of time to get a single level is a bit much. If it is an intentional feature, maybe consider allowing more enemies to give xp, but restrict it so only the currently active character gets the credit instead of both members of the party? I dunno if that's even possible, honestly.

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This game is amazing! Just played through and I need more!

Also wanted to mention a glitch I encountered, dunno if anyone else has gotten this, but after Mina's "Slime Meal" scene, the one where the slurps up a large slime, the image of her with her belly out didn't disappear, and would remain on-screen. I'm hoping that's an easy fix.

PLEASE MAKE MORE, NERDS!!!

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