Cause for Concern
A downloadable game for Windows and macOS
Have you ever wanted to be escorted by a ditzy, hungry girl across the world? Well, now you can with:
**Cause for Concern**
This game contains mostly stuffing + burps as well as vore scenes. There is no consistent weight gain at this time, but it may be added in the future. Roughly 3 hours of gameplay has been made, depending on how fast you mash that enter key to skip dialogue.
You play as a young man with dreams of cooking the perfect dish, whose home has been sacked by evil raiders. Between you and your childhood friend, you must adventure across the land to save your family and friends. Along the way, you run into a wild cast of characters who help you achieve that goal:
* A shady, yet fluffy crime boss
* A Regular™ human female merchant
* Fish
With their help and your cooking skills, your childhood friend will turn into the perfect heroine to save the day!
Warning this is an adult game! 18+ only! If you want to ask questions or need help, best place to go is https://forum.weightgaming.com/t/cause-for-concern-stuffing-vore-focused-rpg-mak...
Install instructions
Download and extract the 7zip file. You cannot save until you extract from the zip.

Comments
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This is really high Qual man! Damn fine job!
loved the game wanna know about waterfall quest when update happens
There's a bug for me in the game. In the scene where Luci in the maid uniform and Petar is in the kitchen, looking around. It throws me out the menu for some reason, and i tried loading my save file, but that doesn't work. Could anybody help me please?
Uhh, nvm. I guess i'll have to wait for an update in this game.
good stuff
There's a big ol' bug in there, that could possibly ruin the game... The giant slime eating pic where Mina's belt buckle flies off is now permanently stuck on the game screen. Reloading the game did nothing, and I do not have a save before that :)
I made it go away by talking to Mina for a single moment. Stuck sprites generally disappear from any other scene that calls to clear on-screen sprites.
Curious how far 'and vore' will go as it is out in front this time. I'm stuck desiring more than a few Luci or full party pred scenes but it is better to just exhaust the fantasies of it on my own rather than wait for even one. At least there is some decent fan art around already.
That said, the stuffing content is enjoyable regardless.
First of all this one the best games Ive played so far. The art is good but it could be better. The sprites are very common it would be nice to see something new but I would this your experiment batch not the final one. Also to my knowledge some cut scenes if speed will put you in a black screen and soft lock even after quiting or saving. The combat is little funky with ranged units and we hardly get any exp also perhaps there could be a endless mode for each map you complete? Music was good it just sad when it isn't made by other people and is the creators own music. Thats is the only issue I have with it so far onto the next thing suggestions. Make the chef broken in a certain ways other than cooking I know from my other games that some nous like merchant,shopkeepers etc are broken or are considered immortal aka can't die. Next thing an idea for a ally:shape-shifting humaniod or slime it could get the party loot in places where it to thin or small entrances additionally I think the chef should go on those expéditions but it high risk high reward kinda thing sure u may get one tapped but the rewards are ludcarious. Also could get background quests for characters that maybe unlock new moves? Next thing food types u know just like Pokémon types. Now dont make complex I'm just saying food has flavor that flavor is the food type if a character likes that flavor there more likely to eat wayy more food and same way for the opposite due note that food can have more than one flavor but the more you add the less likely someones gonna eat it. We all know most characters can go past their cap by one or two meals why not leave to chance instead? Past one is free but after that lower the chances and fail once and their are full. I hope later either we get meals with more buffs or are to apply more than one meal buff a day. A quest line could be to reveal what joe actually is took me awhile to figure it out also. You could add relationship thing have the player decide I dunno. Also you could add in debuffs as well some other ones related to stuffing like bloating, gassy,full,overstuffed,immobilized,growing,eating,swallowing (something really big like humaniods)chubby,fat,fatter,fattest, eaten,feeding,leaking,stuck,trapped (vines,or tentacles usally), floating,popped, slimed, absorbing, the list continues but you should get the idea. Also i believe that other characters should also be able to have eating contests you could also make that players are rewarded based on how much they eat. I'm not sure yet if you figured stuff out higher caps yet but it should help players weather making it longer before they need the milk or by extending the time they have to eat. Again thank for this great game, hope your doing well farewll
Current bugs/issues I've found, as of v1.04:
-only happened once, but the very first time I used the meals menu, the "scrolling" for lack of a better word was EXTREMELY fast, making it near impossible to select the thing I actually wanted to make. Only happened on the first page, and fixed itself when navigating to the intermediate page and then back, never happened again, but hey, it is technically something of note.
-this pretty much won't happen if you're not a complete moron, but I absolutely am, so if you start a run of the turquoise coast and immediately use Sami to swim over to the small island that usually has a chest without first dealing with the crab enemy that spawns right by the starting area, then that crab will hit you upon attempting to swim back to shore, knocking you back into the water and rendering you unable to move, forcing you to reload to your last save. Again, will not happen if you're not a dipshit, but it's a softlock so I thought I'd bring it up.
-Pretty sure the combat tutorial said that you're supposed to use Q/E to swap between a character's selected ability, but uh... I couldn't get it to work. Ever. I also tried using 1/2 just in case and that didn't work either, so I don't really know how you're supposed to swap. Might just be an idiot as previously established, but if anyone can tell me if I'm doing something wrong, it'd be appreciated. EDIT: welp, can't rightly recall what buttons the tutorial said to press, but A/D work just fine. Again, I may be stupid.
-Like the guy below me said, upon finding the hidden scene in turquoise coast, the art from that scene can stay stuck on the screen. This unfortunately will persist when traveling to new areas, and sticks around even after closing the game if you saved after it happens. Not sure how to undo it yet aside from simply loading a save from before you find the scene. Edit: you can fix it by running into town, going into Gigi's lair, into the side room you unlock after doing Luci's side quest, and looking at the mysterious book. If, by chance, you haven't done that quest before encountering this issue, however... you may be outta luck. Seems like if you just put a different instance of art up, it'll override the old one. It's just kinda hard to navigate to the new trigger with the old one blocking most of your view.
-This one might be a feature and not a bug but I have no idea. Characters leveling up does work, but the vast majority of enemies don't give any experience. It seems like only the ones with ranged attacks give xp, which makes progress very, very slow. As in, double-digit expedition counts just to get characters to level 2, let alone anything beyond that. It's not crazy important, but I do like the combat, it just feels like the amount of time to get a single level is a bit much. If it is an intentional feature, maybe consider allowing more enemies to give xp, but restrict it so only the currently active character gets the credit instead of both members of the party? I dunno if that's even possible, honestly.
This game is amazing! Just played through and I need more!
Also wanted to mention a glitch I encountered, dunno if anyone else has gotten this, but after Mina's "Slime Meal" scene, the one where the slurps up a large slime, the image of her with her belly out didn't disappear, and would remain on-screen. I'm hoping that's an easy fix.
PLEASE MAKE MORE, NERDS!!!
Is 35 the most their capacities get to in this version?
Yes
Despite being the chef... whey is the character we're "playing" Luci Laurent Cat Burglar?
I was a big dummy who never reset the starting character and location when I was implementing the bug fixes. If you download the new 1.04 that fixes it. I am very sorry about the confusion and bug trouble
Ha! Honestly once I actually met the character later on I sort of realised what happened. Though I was more confused when I realised that Peter does have a model. Glad I mentioned it if it was an easy fix though.
To anyone asking, In almost all rpg maker games you can transfer saves. If there is a big enough overhaul yes it can break things. If it does, go to a central area like the town then save and tranfer that file over.
You can access the save files under saves in the same folder you start the game from, please copy them and make sure they work before deleting the old version of the game.
Question if i played the game until i got to the water part and a new update comes out do i have to restart from the beginning or is there a way to start from there again
I LOVE THIS GAME btw I have a question
This is so awesome! Glad to see you still enjoying making these projects Nerds! Can't wait to play this later.
I loved the taste test, and can't wait for copies of the Refire the Dying Star meme. You'll know who and what.
Great stuff, looking forward to the next update whenever it's done cooking. Gameplay, story, and characters are all super fun.
Minor issues I found:
-when using Sami's swim ability, if you immediately try to go back where you just were, you can often end up walking straight off the dock instead of swimming back properly. Not exactly game-breaking, but still something of note.
-as another commenter mentioned, scenes with lots of pictures can slow the game way, WAY down. The side-mission stealth section had a bit of that, but where I really saw it was in the mainline quest during Luci's cannon-loading minigame (Luci really can't catch a break from the lag, huh?) presumably due to the arrows for that minigame being considered entities in need of loading... or something, I'm not a game dev. Either way, that scene was supposed to be a tight timer, and it progressed at an absolute crawl.
-during dinnertime, sometimes you'll be kicked from the table long before your patron is full, having to re-initiate dialogue to continue the feeding, and sometimes you won't be kicked even after they've surpassed their cap and thus shouldn't be able to feed them any more. Hasn't happened to me yet with Mina, happened pretty often with Luci, and haven't tested enough to see if it happens with Sami. Notably I recall being on the beach every time it happened with Luci.
Had a blast playing through this! Have loved your writing in Some Bullshit and It Came From Lantrum! and this is no different, with an excellent cast, excellent art, and all around being a joy to play. I look forward to seeing just how big I can get everyone!
First time playing one of Nerds' games, and it was quite enjoyable!
Characters are charming, stuffing content was everywhere, and Sami was a good vore rep. Luci's best gril in my heart tho <3
I did find a couple of problems though:
- There's excessive lag in scenes with a a lot of pictures. Most noticeable in Lucy's little stealth section.
- Stomach capacity values are pretty flimsy, and they've gotten reset more than once in my playthrough. Notable example was during the second contest, where Mina's capacity was sent back to 23 after "gaining" the four reward points
- There were a couple graphical issues in the feeding screen, mainly when the girls transition to new fullness stages.
enjoying the game so far!
one thing that would be cool for a future update would be like a lock on button, its kinda hard to aim an attack when it changes when you try to dodge
Can the other girls vore enemies, or only Sami?
must admit game is very fun to go trough,enjoyed all of scenes and artwork and animated scenes,fell like such refreshment and rng dungeons i didn't except to see but where fun and amazing to go trough took me few tries to adjust on combat system but evenutally figured it out very quickly.good game nerds rating 10/10 keep up good work pal and want to see more content about this game in near future.👍
hi sirius
the Tiberian Sun music is an excellent choice
ignore dreamcore, 99% sure its a spam bot
how do you get off the island with jane doe?
Fish.
Really fun. Can't wait to see what the full game has instore. I kept feeling the game would end sooner but its much longer than I thought.
Actually incredible! Petar is a GEM, I LOVE HIM, and Mina is just a wonderful character! And holy shit, that happy souls reference came out of nowhere! Absolutely incredible writing, honestly! Great game really, definitely looking forward to more out of this!
really loving the gameplay loop, it was unexpected and really satisfying! characters rock and the art shines a lot here, hell yeah inspiring stuff!
Absolute cinema
Great game! Nice TF2 references btw + Sami best girl ^^
didnt managed to play game
after animation with ships game turn in black screen and dont work
Was just replaying Some bullshit. Finished this in one sitting, love the gameplay loop.
Another banger by Nerds1, and this was peak too.
You got me at fish
LMAOOO THE HELLDIVERS REFERENCE I thought "HOLY SHIT THE SKILL TRANSFERRED" and then the extraction theme plays LAJSBFUGBIOFOW